Sunday, February 10, 2013

Weekly Recap


Seven-day Blog Recap

SFOTH in ROBLOX Studio 2013ROBLOX Studio 2013: the launch and aftermath

Last week, we announced the arrival of ROBLOX Studio 2013, the much more stable and platform-independent version of our building tool. We’ve been soliciting and reading through your feedback, and we recognize we haven’t yet perfected the Studio 2013 experience; thus, we’ve been fixing bugs as quickly as possible and even made an old version of Studio available for download for a limited time.

A new prototype for dynamic lighting and shadows

One of the most hotly anticipated ROBLOX features — and it’s been anticipated for a while — is dynamic lighting. We’re finally getting closer to making it a reality, as our rendering gurus have engineered a voxel-based dynamic lighting system that does not significantly impact performance. You can see four different video demos, with commentary from our own Arseny and Simon, in the blog post announcing this dynamic lighting solution. Need I say more?
No, but I will anyway! It looks amazing.
Dynamic Lighting

Game Dev for All (with Litozinnamon)The democratization of game development, with litozinnamon

10 years ago, it would be almost unimaginable for a teenager to sit down at a computer and, within weeks, have launched a 3D, multiplayer game that attracts hundreds of simultaneous players around the world. Today, it is possible, and it’s known as the democratization of game development. We talked with ROBLOX user litozinnamon, creator of the highly popular Call of ROBLOXia 5: ROBLOX at War, about his experience building a popular game and how ROBLOX enables people of all ages to reach a massive audience. If you’re an aspiring game designer, it’s particularly worth the read.

The ROBLOX modeling (the 3D kind, of course) scene

One part of ROBLOX that doesn’t get a ton of credit is 3D modeling. While models sometimes get a bad rap — some see excessive use of them as lazy — they offer the benefits of expediting game and worldcreation, and helping spread ingenious scripting and building methods through the community. We took abird’s-eye view of ROBLOX’s 3D modeling scene in this blog post, and found some interesting stuff.

ROBLOX Game Conference 2013

We’re continuing to line up plans for RGC 2013 and, this week, we announced the first two locations: Chicago and London. Stay tuned to the blog and @ROBLOX on Twitter for future announcements!

You should play this ROBLOX game

Checkpoint Racing
Of all the driving and racing games I’ve played on ROBLOX, Checkpoint Racing, built by Wingman8 (also the creator of hit games Galleons and Armored Patrol, among others), is the best. Rather than put players in cars on an inescapable track, Wingman8 spawns large, open worlds, and scatters yellow checkpoints (sometimes ordered, sometimes not) throughout the region. This means even with the slowest, clunkiest car, you can still be the winner — by surveying the checkpoints and sticking to the most efficient path. There’s no single, defined route, and the game occasionally refreshes the race terrain to a new map, keeping it fresh for hours.

Bits

Last week, we posted this screenshot to our Facebook page with a blank word bubble, and let our fans go at it. We received tons of ideas — literally, more than 2,000 — but saw a certain song as a recurring theme. This is a pretty funny play on that theme.
They See Me Trollin'
If you want to get in on the fun in the future, be sure to “Like” the official ROBLOX Facebook page.

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